Halo: Spartan Strike

Halo: Spartan Strike includes a compelling new story, improved touch controls, updated graphics and an all-new score from award-winning composer Tom Salta.

You are Spartan in this real-world classified ONI simulation that starts during the events of Halo 2 on New Mombasa in 2552. Lead UNSC troops through numerous missions battling against new enemies to save Earth from being overtaken.

Role: Game Designer

For the second game in the Halo: Spartan series my prototype and setup work was once again used. In addition I supported the project’s designers by providing brainstorm input, level design ideas and QA support.

Responsibilities:

  • Prototyping and scripting A.I. behavior
  • Prototyping and scripting weapons and projectiles
  • Setupgameobject and scripting design for:
    • Units and vehicles
    • Weapons and projectiles
    • Spawn systems
  • Design support and creative input
  • Bug fixing and Quality Assurance

Media:

Halo: Spartan Strike 01Halo: Spartan Strike 02

Halo: Spartan Strike 03Halo: Spartan Strike 04

Critical Acclaim:

  • Pocket Gamer: 9.0 – Gold Award
    “ A gorgeous, surprisingly deep shooter that sucks you back into Halo’s universe. Fun and flashy in all the right ways.”
  • TouchArcade: 9.0
    “ While the changes to the formula feel more evolutionary than revolutionary, those improvements are on a game that was already great to begin with making Strike an even better dual stick shooter.”
  • Multiplayer.it: 8.5
    “ Halo: Spartan Strike combines the look and feel of a classic Halo game with the mechanics of a solid dual stick shooter.”
  • 148Apps: 8.0
    “ Spartan Strike does a great job of building on the foundation of Spartan Assault.”

Advertisements